Chess Rules

The Goal

Rules: The target in the Chess play is to obtain a checkmate trapping your opponent’s king. The term checkmate is an alteration of the Persian phrase “Shah Mat”, meaning literally, the King is ambushed.

General Chess Rules

White always start first to move and players take turns alternately moving one piece at a time. Movement is mandatory.

If a player can not move any chessmen, he is not in check but has no legal moves, this situation is called “Stalemate” and it ends the game in a draw.

Each type of piece has its own specific movement. A piece may be moved to another position or may capture an opponent’s piece, replacing on its square. A piece may not move over or through any of the other pieces except the Knight.

When a king is threatened with capture (but can protect himself or escape), it’s called “Check” and you usually declare it to the opponent. If a king is in check, then the player must make a move that eliminates the threat of capture and cannot leave the king in check.

Checkmate happens when a king is placed in “check” and there is no legal move available to escape. “Checkmate” ends the game and the side whose king was checkmated looses.

The chessmen setup

The chessboard is made up of eight rows and eight columns for a total of 64 squares of alternating colors. Each square in chessboard is identified with a unique pair of a letter and a number. The vertical files are labeled A through H, from White’s left (i.e. the queenside) to White’s right.

Same way horizontal ranks are numbered from 1 to 8, starting from the one nearest White’s side of the board. Each square of the board, then, is identified by its file letter and number.

In the initial setup, the light queen is positioned on a light square and the dark queen is situated on a dark square.

The diagram below shows how the pieces should be initially situated.

Chess moves

  • King can move exactly one square horizontally, vertically, or diagonally. Also each king can make a special move, known as Castling.Castling is the only time in the chess game when more than one piece moves during a turn. This chess move has been invented in the 1500?s to help speeding up the game and improving balance of the offense and defense.During the castling, the king moves two squares towards the rook he intends to castle with, and the rook moves to the square through which the king passed.Castling is only permissible if all of the following conditions hold:
    • Neither king nor rook involved in castling may have moved from the original position;
    • There must be no pieces between the king and the rook;
    The king may not currently be in check, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square)
  • Queen can move any number of vacant squares diagonally, horizontally, or vertically.
  • Rook can move any number of vacant squares vertically or horizontally. It also is moved while castling.
  • Bishop can move any number of vacant squares in any diagonal direction.
  • Knight can move one square along any rank or file and then at an angle. The knight?s movement can also be viewed as an ?L? or ?7? laid out at any horizontal or vertical angle.
  • Pawns can move forward one square, if that square is unoccupied. If it has not yet moved, the pawn has the option of moving two squares forward provided both squares in front of the pawn are unoccupied. A pawn never move backward. NB: Pawns are the only pieces that capture differently from how they move. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them) but cannot move to these spaces if they are vacant. The pawn is also involved in the two special moves en passant and promotion.

En Passant

En Passant may only occur when a pawn is moved two squares on its initial movement. When this happens, the opposing player has the option to take the moved pawn “en passant” as if it had only moved one square. This option, though, only stays open for one move.
The En Passant move was developed after pawns were allowed to move more than one square on their initial move. The idea behind this rule was to retain restrictions imposed by slow movement, while at the same time speeding up the game.

Pawn promotion

If a pawn reaches the opponent’s edge of the table, it will be promoted the pawn may be converted to a queen, rook, bishop or knight, as the player desires. The choice is not limited to previously captured pieces. Thus its? theoretically possible having up to nine queens or up to ten rooks, bishops, or knights if all pawns are promoted.


The Famous and Best Chess Matches – Steinitz-Bardeleben

In the present game Steinitz gives a wonderful demonstration of how to exploit the domination of the penultimate crossbar. The combination made by White to conquer this area of ??the chessboard is one of the most brilliant that chess history recalls.

Steinitz – Bardeleben (Hastings, 1895)

Italian Match, Greek variant

1 e4, e5; 2 Cf3, Cc6; 3 Ac4, Ac5; 4 c3, Cf6; 5 d4, e: d4; 6 c: d4, Ab4; 7 Cc3, d5?!;

Black’s move is doubtful and in any case grants White a robust initiative. In this position the best is 7 ?, C: e4, destroying the center of Pedoni del Bianco ?

8 e: d5, C: d5; 9 O-O !, Ae6;

White fastly knocks to bring his Tower on the column, and Black prevents the plan by closing that column with its own Campochiaro Bishop. It does not go instead 9 ?, C: c3; 10 b: c3, A: c3 ?? because of 11 Db3 !!, A: a1; 12 A: f7, Rf8; 13 Aa3, Ce7; 14 Ah5 !, g6; 15 Cg5! and White wins. For example: 15 ?, Rg7 (De8; 16 Te1 and wins); 16 Df7, Rh6; 17 Ac1 !, Df8; 18 Ce6, R: h5; 19 Cf4, Rg4; 20 f3, Rg5; 21 Ce6!, Rh5; 22 g4, Rh4; 23 Ag5, Rh3; 24 Cf4 #. Now Steinitz fights to open the position before the opposing King has time to castle:

10 Ag5 !, Ae7; 11 A: d5, A: d5; 12 C: d5, D: d5; 13 A: e7, C: e7; 14 Te1, ?

Position after 14 Te1 Position after the move 14 Tf1-e1

Here is the result of Steinitz’s strategy: Black can not capture and secure the King because the Horse is under the White Tower’s throw. Making a virtue of necessity, Bardeleben then decided to open a gate for his monarch in order to remove the nailing of Te1 on the black horse:

14 ?, f6; 15 De2 (threatens both 16 D: e7 # and 16 Db5), Dd7; 16 Tac1 ?! (better is 16 De4!), c6 ?;

It was necessary to play immediately 16 ?, Rf7; 17 Dc4, Cd5! with a confused position. The move chosen by Bardeleben intends to prevent the Pd4-d5 thrust and seems relatively solid. It seems ?

17 d5 !!, ?

Steinitz makes an unexpected sacrifice by Pedone to obtain an open column for the TC1 and the free house for his Horse ?

17 ?, c: d5; 18 Cd4, Rf7; 19 Ce6, Thc8 (Cc6 ?; 20 Cc5 !, Dc7?; 21 Dh5, g6; 22 D: d5, Rg7; 23 Ce6 and wins); 20 Dg4 !, g6; 21 Cg5, Re8;

Position after 21 ?, Re8 Position after move 21 ?, Rf7-e8

In this position, what should the White do? The white woman is in the grip, as well as the white horse! How to save both pieces? Bardeleben here had almost certainly calculated only continuations such as 22 D: d7, R: d7; 23 C: h7 ?, trusting in this case to respond with the strong move 23 ?, Cg8 !. But Steinitz had something else in mind:

22 T: e7 !!, ?

Another unexpected sacrifice! Bardeleben had to immerse himself in long reflections. Now it’s not good 22 ?, D: e7 ?? for the obvious 23 T: c8, T: c8; 24 D: c8, Dd8; 25 D: d8, R: d8; 26 Cf3! (C: h7 ??, Re7!) And White remains with an extra Horse. Not even good 22 ?, Re7 ?? because of 23 Te1, Rd6 (Rd8; 24 Ce6 !, Re7; 25 Cc5); 24 Db4 !, Rc7 (Tc5; 25 Te6!); 25 Ce6, Rb8; 26 Df4, Tc7; 27 Tc1! and White wins. Bardeleben realized, however, that he could exploit a tactic to save his woman:

22 ?, Rf8 !;

Obviously Steinitz immediately saw that 23 T: d7 ?? it was a very serious mistake because of 23 ?, Tc1; 24 Dd1, T: d1 #. In order to win he would have to capture the opposing Woman at the same time giving a check, so that Black did not have time to go down on the first cross giving the madman the white king. But how to do it? Steinitz found the solution:

23 Tf7 !, Rg8 (Re8 ??; 24 D: d7 #); 24 Tg7!, Rh8 (D: g7 ?; 25 T: c1! Or 24 ?, Rf8?; 25 C: h7!, R: g7; 26 D: d7); 25 T: h7 !!, abandons. 1-0

In fact, for example, it follows 25 ?, Rg8; 26 Tg7, Rh8; 27 Dh4, R: g7; 28 Dh7, Rf8; 29 Dh8, Re7; 30 Dg7, Re8; 31 Dg8, Re7; 32 Df7, Rd8; 33 Df8, De8; 34 Cf7, Rd7; 35 Dd6 #. Not bad, right?


The Famous and Best Chess Matches – Anderssen-Dufresne

We start a new pat of website Chess-Planet, the BEST and Famous Matches.

This match is one of Anderssen’s most famous and is known as the “Evergreen”.

Anderssen – Dufresne (Berlin, 1852)

1 e4, e5; 2 Cf3, Cc6; 3 Ac4, Ac5; 4 b4, A: b4; 5 c3, Aa5; 6 d4, e: d4; 7 O-O, d3?!;

In this position the best seems to be 7 ?, Cge7. Dufresne’s move, returning the Gambetto pawn, aims to obstruct the C3 house at the Cb1, also prevents the formation of a center of white pawns united. However Anderssen decides to leave for the moment the advanced black pawn to concentrate on the attack on the opposing King and the Pf7:

8 Db3 !, Df6; 9 e5, Dg6; 10 Te1, Cge7; 11 Aa3, b5?!;

Again Dufresne offers the return of a pawn in order to quickly activate the Ta8 and place the Afiere campochiaro in the house b7 and the camposcuro in the house b6 for a possible counterattack at the center and at the wing of the opposing King. The plan, however, seems too slow, so in this position it would probably have been better to set up immediately ?

12 D: b5, Tb8; 13 Da4, Ab6; 14 Cbd2, Ab7; 15 Ce4, Df5 ???;

Black attacks the Pe5, but it is a useless move. Even here it was better to stop in a hurry. Also to be considered 15 ?, d2!?, Which causes White to waste time. Now Anderssen’s attack becomes increasingly dangerous ?

16 A: d3! (threatening 17 Cd6 +!), Dh5;

Position after 16 ?, Dh5 Position after move 16 ?, Df5-h5

17 Cf6 +!?, ?

In the heat of the game Anderssen omits the continuation 17 Cg3 !, Dh6; 18 Ac1 with strong attack. On the other hand, the chosen move, in addition to being more spectacular, has the advantage of opening up the central column for its Tower ?

17 ?, g: f6 (Rd8 ??; 18 C: h5); 18 e: f6, Tg8! (threat Dh5: f3); 19 Tad1 !, D: f3 ?;

Position after the move 19 ?, Dh5: f3

The best were both 19 ?, Tg4 and 19 ?, Dh3. Now the White takes back the Horse with check:

20 T: e7 + !, C: e7 ??;

The fatal mistake, since it was necessary to play 20 ?, Rd8. However, Nero’s position was already extremely problematic. Now Anderssen closes the match with a magnificent combination:

21 D: d7 + !!, R: d7; 22 Af5 ++, Re8; 23 Ad7 +, Rf8; 24 A: e7 #

Characteristic expression of the romantic period of the nineteenth century, this jewel of Anderssen is rightly present in almost every chess anthology.

Thanks to: Andreas Vogt for that material

ITA141MW_G10200 (1)

Wooden chess set, why to choose it

Yes, you want a chess set, and Yes, you love wood.
And again yes, we have a wide range of complete chess sets?for you to choose from so this guide will help you know whay a wooden chess set is Your chess set!
And if you are a real chess lover we have a tip for you:

If you buy a chess set, do it well!

We suggest to invest in chess as much as you can afford on your beautiful Chess Set, in will be your game for a long time and the pleasure of it will be for each game, with each opponent, during all your life; and probably you will pass passion for chess? down to your sons that will play with your beautiful chess set.

Now why wooden chess? Here are 10 reasons for choosing wooden chess sets.

  1. ?Wood is beautiful, is warm, is natural
  2. ?Wood is a green material
  3. ?Wooden chess it is a pleasure to touch and smell
  4. ?The wood is a durable material, it will be the same forever, beautiful as the first day you got it
  5. ?Wood on wood, the sound of wooden chessmen on wooden chessboard is music for real chess players
  6. ?Moving a pieces in wood? with its weight that allow you to feel the thickness of the chess battle
  7. ?Simply because… love it!


Check this one!